Update v1.2.4


The main new feature is the addition of special level events, which are encountered at exit gates. Currently 3-4 of these events occur randomly throughout a game. Some of these special levels are actually "mini-dungeons", or 1-level dungeons. These events may also include stat rolls of perception or charisma for more favorable options. 

Map

  • Special level events encountered at exit gates, randomly occurring throughout a game
  • Added 3 new "mini-dungeons"

Map Objects

  • Redesigned cauldrons with different colors corresponding to different effects
  • Improved shops with no duplicate items and increased chance of preferred armor
  • Healing hut gives better items at higher levels
  • Secret map object bonuses added for Ranger, Bard, and Shaman classes

Creatures

  • Small nerfs for Bear and Shroombrute

Items

  • Dual daggers now automatically attack twice
  • Stat adjustments for Goggles and Elven Quiver
  • Jade Boots spawned objects now temporary

QoL

  • Companions have smarter behavior to avoid traps
  • Improved auto-targeting, especially with bow
  • On boss death, boss room traps are removed
  • Setting to disable clicking character to skip turn
  • No traps on first 2 levels

UI

  • Improved floating text displays above units
  • Rumors sorted in order
  • "Spell" tag added to spell abilities
  • Link to bestiary from inspect unit window
  • Companion icon animates when companions take damage off-screen        

Bug Fixes

  • Fixed companions not using abilities on targets that are not in player LoS
  • Fixed Weak Points ability
  • Fixed issue with max health decrease causing player to die if decrease amount = current health
  • Misc bug fixes throughout

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