Update 1.2



The main focus of this update was improving level generation and environments, especially for dungeons. This process began with rebuilding the level generation algorithm from scratch with better control of variables and more focus on rooms, corridors, and dead end paths. This allows for higher quality and greater variety of map layouts, and also increases the chance of reward when exploring dead ends or hidden corners. New dungeons were added to the game so that each of the 6 overworld biomes are connected to a unique dungeon. And each dungeon has unique traps, loot objects, decorations, and a boss/miniboss. Four dungeons have a fixed biome effect while the other two do not. 3 new bosses and 2 new minibosses were added to the game to go along with the new dungeons.
Next, the knockback mechanic was greatly expanded. Now units can be pushed into deep water or pits for instant kills. Units can also be pushed into some map objects for bonus damage. Now there are 3 abilities and 2 items the player can use to cause knockback. Also, the slippery effect was added to ice terrain which causes knockback on every melee hit.
Important balance changes include increasing the effect of perception and decreasing the distance penalty with bows.
Here is a full summary of the changes:
General
- Expanded knockback/push mechanic. Now units can be pushed into deep water or pits for instant kills or pushed into specific map objects for bonus damage.
Creatures
- 3 new bosses (Sentinel, Hydra, Wendigo)
- 2 new minibosses (Voidwatcher, Fellhound)
- 1 new creature (Mimic)
Items
- Added alternate abilities for consumable items (Rage Potion, Love Potion)
- 3 new items (Shield of Repulsion, Scroll of Transmutation, Shimmering Wand (new spell))
Abilities
- New Abilities: Repel (replacing Zap)
- Buffed Abilities: Charge (move up to 2 spaces), Flying Kick (move 1 space)
Map
- Rebuilt level generation algorithm for better level layouts, rewards for exploring dead ends, no pickups in unreachable locations
- 3 new dungeons (Lost Temple, Labyrinth, Abandoned Mine (replacing Cave))
- Each dungeon now has unique traps, loot objects, decorative objects, biome effect, and boss/miniboss
- Decreased number of traps per level
- Ice terrain gives slippery effect
Map Objects
- 6 new special objects (Rune Chest, Mimic Chest, Gold Vein, Flower Patch, Books, Trap Door)
- Added special actions to 4 map objects, triggered when a creature is pushed into them (Cactus, Spiked Column, Campfire, Frozen Chest)
- Cage event outcome is now more influenced by charisma
- Goo (from Dune Beetle) changed to Pool of Acid and now does damage and gives sundered effect
- Swapped effects of green and purple mushroom patches
Graphics & Audio
- Improved visibility of walls in dungeons
- Improvements to models for various units, equipment, and map objects
- Added pits instead of water to Abandoned Mine biome
QoL
- Able to view all skill trees, even those that have not been unlocked yet
- Player will stop moving if a trap is detected along its movement path
- In Adventure mode, game will no longer autosave on level up
Balancing
- Made perception more effective, especially at higher values
- Made hidden traps easier to detect
- Decreased distance penalty for ranged attacks (easier to hit with bows)
- Other misc balance changes
Bug Fixes
- Fixed bug when swapping position with a companion when one of the two units is flying
- Misc bug fixes throughout
All Who Wander
Embark on a journey through perilous lands
Status | Released |
Author | frumpydoodle |
Genre | Role Playing |
Tags | 3D, Fantasy, Roguelike, Roguelite, Singleplayer, Strategy RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- Update v1.152 days ago
- Full Release v1.0Feb 25, 2025
- Beta Release v0.6Nov 15, 2024
- Update v0.5Jul 19, 2024
- Update v0.4Apr 21, 2024
- Update v0.3Feb 16, 2024
- Update v0.2Oct 10, 2023
- Work-In-Progress Release v0.1Oct 10, 2023
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